
- #MUV LUV CHARACTERS FEMALE KISS UPDATE#
- #MUV LUV CHARACTERS FEMALE KISS SERIES#
It’s just really hard to be the center of attention sometimes, but it sure looks like Yuuya’s starting to relish his role as that center.
PVP Mode: Competitive Mode: Fixed an issue where Step Shooting would cause the character to step twice.The Blue Flag mock battle tournament gets under way, and everyone’s eager to take down a particular somebody. PVP Mode: Fixed a bug that prevented players from performing combos when using the secondary weapon slash in midair with the “Dual Blade Style”. PVP Mode: Fixed an issue where using a skill in midair would sometimes trigger a different skill. PVP Mode: Fixed an issue where the camera would only show the target when the skill “Mad Butterfly” failed to reach the target. Frontier Mode: Fixed an issue where a “server connection error” would occur when going to the home screen. Frontier Mode: Fixed an issue where some missions did not finish even though all BETA were destroyed. Story Mode: Fixed an issue where the main screen background would disappear when a mission looped. Story Mode: Fixed an issue where the game would force-quit in rare cases during Prologue III. Fixed a bug in which the model number of the Gekishin was listed as “Type-94” instead of “Type-77” in the item details screen. Fixed an issue where the effect value of a property would sometimes exceed the maximum value.
When you moved past your target, you would now be firing in the wrong direction.
Fixed an issue that would occur when approaching a target while firing. Fixed a bug where the camera would stay low when targeting small BETA, making it difficult to see the BETA. *This does not apply to missions that are already in progress. ◆Frontier Mode: Set mission grace time for key missions except “Operation Cherry Blossom”. From the start, you can battle , , and classes,Īs the story progresses , , and classes will also be added. ◆Story Mode: Implemented simulators that allow you to battle specific BETAs. *We will add more content to the “Play Guide” at a later date. ◆Story Mode: Added “Low Speed Movement” and “Target Lock Mode” to the battle tutorial. ◆“Settings” > “Control Settings”>”High-speed target change when target destroyed” has been implemented. “Settings” > “Control Settings”>”Attack with left and right mouse clicks” has been removed. Attack (Main Weapon 2) and Attack (Sub Weapon 2) have been changed from Shift+Right/Left Click to Alt+Right/Left Click to avoid conflicting with low-speed movement. Weapon switching is now assigned to mouse wheel up/down. ◆Default assignments for mouse buttons for “Battle Keybindings”. Style switch (Next) = Left trigger + Left bumper (B type only). Switch Target Filter (Nearest) = X button + left stick button (A type) / left trigger + right stick button (B type). Switch Target Filter (Next) = X button + left stick down (A type) / left trigger + right stick down (B type). Switch Target Filter (Back) = X button + left stick up (A type) / left trigger + right stick up (B type). Target filter = Menu button (For both A/B type). ◆Changed the default battle control settings for gamepads. You can change the behavior to “Low Speed move with movement input, boost with input/Low Speed + movement input” by setting “Settings” > “Control Settings”>”Low Speed when Boost / Low Speed input active” to . By default, low speed movement can be done holding “Shift” on the keyboard or “B button” on the gamepad (or “R1” for B-type). You can also shoot while moving at low speed. Low speed movement allows you to move while preserving your vernier gauge. You can change this setting by going to “Settings” > “Control Settings”>” Target Lock on Battle Start”. Target lock mode is set to at the start of the battle by default. By default, target lock mode switching is toggled every time you press the button/key it, but you can turn (or target lock only while holding down the button/key by setting “Settings” > “Control Settings”> “Lock Mode only active when input active” to. *By default, target locking can be turned / using the “Y” key on the keyboard, the “scroll wheel button” on the mouse, and “R3” on the gamepad. Switching the target lock mode from to will target the enemy closest to the targeting reticle. *Target lock mode is the same behavior as before.
You can point the camera in the direction of the target or fire in the direction that you wish. Turning the target lock mode enables aiming.◆Target lock mode can now be turned off (Free movement)
#MUV LUV CHARACTERS FEMALE KISS UPDATE#
Project Mikhail: A Muv-Luv War Story Update Notes
#MUV LUV CHARACTERS FEMALE KISS SERIES#
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